WORLDS AT WAR
April 1, 2009
The world inside video games is a fascinating place
where you can fight mythical beasts at… The world inside video games is a fascinating place
where you can fight mythical beasts at every turn,
travel out of the universe or simply shoot fire balls
out of your hands.
What might surprise some is that the world surrounding
video games — sometimes referred to as
‘reality’ — can be just as interesting. And there are
plenty of different reasons for those two worlds
to intersect and, eventually, reseparate.
Senior Alex Penn’s love for video games
started even before he was in kindergarten,
after his mother took a computer course and
showed him a few programs. One of those
programs was BASICA, which he used to
create his own games such as chess. But
the fi rst game Penn said he remembered
getting into was ‘Wolfenstein 3D,’ a PC
game in which an American soldier had
to escape from a Nazi castle.
‘Say what you want about violent
video games, but I’ve turned out
OK,’ said Penn.
And while the games have gotten
a bit more detailed and graphic
than simply seeing a gun at the
bottom of your screen fi ring
apparently invisible bullets at
Nazis like in ‘Wolfenstein,’
Penn still said he most frequently
plays these fi rstperson
shooter games,
but he’s not too picky
when it comes to game
genre.
‘I’ll play just about
anything,’ he said. ‘If
it’s fun, it’s fun.’
He wouldn’t
guess his weekly
gaming total,
instead saying
he plays
‘probably too
much.’
Penn, a
mechanical
engineering
major,
said he plays some sort of game every day. But that’s
not just restricted to computer or video games. He’s also
president of Pitt’s Gaming Club, which focuses solely
on things like card and board games.
While to some it may seem excessive to play games
every day, Penn says he’s not addicted to them, nor do
they interfere with other aspects of his life.
‘Work always comes fi rst,’ said Penn. ‘It’s what I
do with my free time, and whenever I have free time
I’m usually gaming.’
According to Saul Shiffman, a psychology professor at
Pitt who focuses his studies on addictive behavior, Penn’s
actions would not be considered addictive. But it’s not
uncommon to see people whose behaviors would be.
‘A key is when the addictive behavior takes over life,
seemingly becoming more important than other activities,’
said Shiffman. ‘If it doesn’t affect their schoolwork,
social life or other domains of functioning, they may
not be addicted.’
Although some might not believe it, Penn said gaming
can do quite the opposite of taking away from one’s social
life. Penn met his girlfriend freshman year at an Honors
College gaming night, and the two have been dating for
four years. He’s also in the Pitt Japanese Animation Club,
which holds gaming nights on Tuesday.
At a recent meeting, about 10 people met in the Cathedral
to play ‘Left 4 Dead,’ an Xbox 360 game in which
players do their best to kill off seemingly never-ending
hordes of zombies. While Penn didn’t play — he said he’s
not one for ‘jumpy’ games — he watched, occasionally
giving those playing advice on where to go or from which
direction even more zombies were running.
But meetings like those are what Penn said so many
enjoy most about gaming: the socializing. He said pretty
much all of his friends are gamers in some capacity, and
he doesn’t see why non-gamers have a stereotypical view
of gamers as anti-social basement dwellers.
‘There seems to be some lost culture between [gamers
and non-gamers],’ he said. ‘A lot of people like to look
down on gamers for what we like to do. Honestly, it’s
no more absurd than when you say you enjoy watching
ESPN. That’s foreign to me. I don’t understand why you
would want to watch someone having fun when you can
be doing something fun yourself.’
There are plenty of different reasons one starts playing
games, whether it’s out of boredom, living out a
more intense version of the ‘Thriller’ video or simply
practicing for any upcoming zombie attacks. But there
might also be some more practical uses for video games,
not to say planning out your method of survival for the
impending zombie takeover isn’t useful.
Lauren Collister, a fi rst-year doctoral candidate in
the linguistics department, incorporated gaming into
her work.
‘I studied language use in ‘World of Warcraft,’ specifi –
cally looking at how people organized their conversation
in text and how they used language to form and show
relationships,’ said Collister. ‘In spoken language, we
have visual and auditory cues to let us know
when someone is done speaking, how to
interpret what they say. I looked at how
these things transferred over to the virtual
world, where all there is is text on
a screen.’
Collister said she was a gamer before
starting her research but focused mostly
on console games opposed to PC games, like
‘World of Warcraft,’ a massively multiplayer online
role-playing game, or MMORPG. She said she
still plays the game, ‘World of Warcraft,’
which hit 11.5 million subscribers in December
and allows players to team up
to slay monsters and explore a large
gaming world.
While doing her research,
Collister estimated that she
played the game about
10 to 15 hours a week.
Sounds a bit more exciting
than spending that
time reading for class,
no?
Ten hours a week of
gaming might sound
like a bit much, but
for serious gamers
that might be an
off week. John
Fabry used to
be one of
those gamers.
The
senior
i n –
formation sciences major said he started playing games
in elementary school but got into gaming seriously for
about a two-year window during his senior year of high
school and freshman year at Pitt, when he would play
approximately 15 to 20 hours of games a week.
Fabry also said he started going to tournaments,
and when those neared, he played closer to 25
hours of games a week.
While doing this, Fabry said he made sure to
keep up with his work, which he didn’t have a
problem doing. The area he said suffered the
most from fi tting gaming into his schedule
was getting a good night’s sleep.
Eventually, Fabry said, this burned him
out. He then stopped gaming alone.
While Fabry wouldn’t say if he thought
he was addicted to gaming, his method of
quitting was a pretty standard one.
‘There are multiple ways to quit,’
said Shiffman. ‘Most involve either a
formal or self-directed program of
behavior change, with aspects like
staying away from settings that promote
the behavior.’
Conversely, Penn doesn’t see
himself quitting anytime soon.
Or at all.
‘It’s a generational thing,’
he said. ‘The group that grew
up when Nintendo was new is
getting older, but they’re not
going to stop. You’re going
to get generations of older
gamers.’
And while he has no
plans on giving it up,
Penn said if need be,
‘I could live without
it, but I wouldn’t want
to. I wouldn’t call it
an addiction as in a
psychological need,
but there is a great
desire and enjoyment
I get out
of it.
‘A psychological
need is
Diet Mountain
Dew,’
he said.